Guard Shield
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A shield used by the Cursed Guard as protection. The physical embodiment of dark enchantments, the power that formed them seems to come from something, or someone, of much more power than their master.
Stats:
HP: 5,000 DEF: 10
Shots
| Projectile | Damage | Effect | Range | Speed (tiles/sec) |
Comments |
|---|---|---|---|---|---|
| Invisible | 100 | - | 0 | 0 | Doesn’t Move Pierces Players |
Phases
Orbit
The only phase of the Guard Shield, in this phase the Shields circle the Guard at a range of 2 tiles. They will also shoot there shot every second in order to stop people walking over them.
XML
<Object type="FIX" id="Invi">
<Class>Projectile</Class>
<Texture>
<File>Invisible</File>
<Index>0x00</Index>
</Texture>
<Rotation>0</Rotation>
<Size>100</Size>
</Object>
<Object type="FIX" id="Guard Shield">
<Group>Cursed Guard Encounter</Group>
<Enemy/>
<Class>Character</Class>
<StasisImmune/>
<MaxHitPoints>5000</MaxHitPoints>
<Defense>10</Defense>
<AnimatedTexture>
<File>FIX</File>
<Index>FIX</Index>
</AnimatedTexture>
<!-- Shots -->
<Projectile id="0">
<ObjectId>Invi</ObjectId>
<Damage>100</Damage>
<Speed>0</Speed>
<LifetimeMS>400</LifetimeMS>
<MultiHit />
</Projectile>
<Behavior bucket="orders" listenIds="Cursed Guard">FollowOrders</Behavior>
<State id="Ini"></State>
<State id="orbit">
<Behavior bucket="movement" protecteeId="Cursed Guard" acquireRange="20" speed=".4" radius="2" speedVariability="0" radiusVariability="0">Orbit</Behavior>
<Behavior type="auto" numShots="1" projectileId="0" cooldown="1" defaultAngle="0">Shoot</Behavior>
</State>
<State id="terminate">
<Behavior>Decay</Behavior>
</State>
</Object>